Friday, November 2, 2012

WEEK 6 - FINAL SUBMISSION

FILE DOWNLOAD - http://www.mediafire.com/?v613i4s6ly8nsv6

WEEK 6 - REVIEW


WEEK 6 - FINAL MOVIE

WEEK 6 - DRAFT MOVIE

WEEK 6 - Strategy statement



The building I have chosen is Barcelona Pavilion. I have chosen a tornado to create my disaster so people abandoned the area. The tornado suddenly appeared where the mysterious mist was located. It destroyed everything. In the video I decided to go for a horror type of trailer. The music enhanced the effect. I wanted a haunted feeling to the remains of the Pavilion. If you listen carefully I used sound such as loud winds and forest background as the character enters a particular vicinity of the area to create a more interactive environment. The water feature also has its own particular music background. I also demonstrated the breakable objects as gunshot penetrates it, which is shown near the end. I thought that it would not look realistic that the character would suddenly shoot at the breakable glass so I made a reason for it to shoot near the glass as I placed a ghost like figure in front of it. I lowered the view distant Ratio so you cannot see until you get really close to the entity giving it a vibe of a ghost like figure.

WEEK 6 - IMAGES high resolution








Thursday, November 1, 2012

Week 5 - Sounds






Background sounds contains a wind howling and soft forest music. As you go closer to the water feature it also has its own sound effect of calm water.

Week 4 - Enhanced environment






Wednesday, October 31, 2012

WEEK 4 - Movie trailer

I Am Legend




I AM LEGEND shows buildings in the state of abandonment. Grass growing on the road really interests me and gave ideas to put in my building.

Wall.E

The movie Walle has really good effects on how the world would be like in 100 of year’s time. Although they went on an opposite approach to my idea of have a lot of vegetations and plants growing everywhere.

Planets of the Apes

I like the fact that Planet of the Apes shows a lot of vegetation. The buildings are fairly old. Some of the scenes like the desert are quite off what I wanted.  

The day After Tomorrow

I like the fact that the natural disaster is the reason for abandonment. The cyclone and flooding is what I’m basing my environment to be. This is where that idea came from. The buildings are demolished by the cyclone and water covered the land.

28 Weeks Later

Abandonment looks good. How the cars are left and no occupancy of buildings.

Monday, October 29, 2012

WEEK 4 - blend layer

Materials


These are the 3 materials that I used to create the blend layer for the walls.







 This was the raw outcome of week 4 tutorials using blend layer. I thought the tutorial was really good at making the two materials blend together although it was very time consuming but the outcome paid off really well.
 

 Just experimenting on how it looks on a wall. By the materials blending together it shows a different effect to just one material. It looks more realistic and also looks older by the dirt and moss growing on the custom wall.

 I placed the blend layer I made in Photoshop to the left wall to compare to the right wall with just raw materials from 3ds max. The result is really effective when you are going for a decay look.   


I added decals such as moss and dirt drip to both side of the wall right still doesn't have blend layer. As you can see there is not much difference when you add decals. But I still prefer the blend layer look plus decals.